Class and Feat changes

Clerics

Advanced Class Option :Priest

Clerics can now use there turn in a number of ways:

Extra's

For all Clerics (currently might get some at lower cleric levels)

  • Heal party
  • Cause damage to undead
  • Boosts personal caster level for brief period of time.

For 39/40 Clerics (currently might get some at lower cleric levels)

Base chance = 10% per 20 Deity levels (40 clerics get +20%)

  • Clensing storm dispel magic (half chance of happening)
  • Unearthly made whole .. Removes concealment *Half chance of happening.
  • Heroes Might .... Boosts saves with sacred bonus. 
  • Wrath of the gods .... Turns does a lot more damage.
  • Weapons of the faithful .... Adds positive extra damage for random number of hits.
  • Cursed luck ... Forces monster to make saving throw rolls twice!
  • Shocking blast ... Knocks down and clerics 40 can stun if fail save (39 clerics half chance).

Blackguard

Blackguards have base class has not changed but the feats that they get have been improved Greatly. The following Feats have been altered

Extra's

Profane Might

Profane Shield

Extra Feats : Bull rush, Canny Attack, Charge, Finesse Knockdown,Heedless Charge, Momentum Swing, All out Attack

Extra Feats : Profane Flame, Profane shadow strike, Profane sight, Propfane wight strike, Profane Wraith strike, profane leadership

Red Dragon Disciple

Extra's

Red dragon Disciples remain unchanged in there base class except some feat enhancement AND there levels now count as caster levels for sorcerors. There are also 3 'Dragon' shapes available as you level detailed Below

Shape
Size Rdd Levels* Cast Level Mod Breath Mod
Half Dragon
Medium 20 +3 +Rdd/4
Demon Dragon
Large 30 +10 +Rdd/3
Red Dragon
Huge 40 +15 +Rdd/2
Red Dragon +1 Huge Gods +25 +Rdd

*This includes God/Chapter Levels BUT you cannot add more God/Chapter levels than you have RDD levels (unless you have 20 RDD levels or more). So if you have 5 RDD levels you can only ever increase this by 5 even if God Level 40, however once you get 20 RDD levels you can add as many God levels as you wish (and chapter)

Breath Weapon (EXPECT A REWORK SOON)

Number Of Uses Per Rest : 1 +1 per 2 Post 40 Levels

Save DC: 10+Level/2+Charisma Mod

Damage : d6 per RDD level and Sorceror Level which increases to d10 per level when change form above. They also add to the number of dice rolled.

Champions Of Torm

Champions of Torm do not change except for there Divine Wrath feat which has been heavilyt modified.

Extra's

Divine Wrath

Extra Feats : Bull rush, Canny Attack, Charge, Finesse Knockdown,Heedless Charge, Momentum Swing, All out attack Divine Flame

Paladin

Paladins base class has not changed but they do benefit from increased spells AND increased Divine Might, Divine Shield.

Extra's

Divine Might

Divine Shield

Extra Feats : Bull rush, Canny Attack, Charge, Finesse Knockdown,Heedless Charge, Momentum Swing, All out attack

Extra Feats : Divine Flame, Divine Leadership, Divine Shield

Monks

Extra's

Monks Extra

 

Wizards

Extra's

Wizards levels 35 gives +5 Caster Level

Wizard Levels 40 Gives a FURTHER +10

Rogue

Extra's

Sneak Attack (for 40 levels +)

Extra Nishoba Feats: Concusion Strike, Diembowling Strike, Eltritch Strike, Head Strike, Impeding Attack, Perisitent Damage, Throat attack

Ranger

Base class remains unchanged there summons has been increased and there spells also increased (see spells/summons).

Extra's

Bane Damage

Extra Feats : Bull rush, Canny Attack, Charge, Finesse Knockdown,Heedless Charge, Momentum Swing, All out attack, Superior two weapon fighting

Additional +1 per 2 levels Horse damage

 

Barbarians

Extra's

Rage extra

Frenzy

Extra Feats : Bull rush, Canny Attack, Charge, Finesse Knockdown,Heedless Charge, Momentum Swing, All out attack

Additional +1 per 2 levels Horse damage

Assasains

Extra's

Death attack extra

Fighters

Extra's

Fighter Grit

Additional +1 per 2 levels Horse damage

Extra Feats : Bull rush, Canny Attack, Charge, Finesse Knockdown,Heedless Charge, Momentum Swing, All out attack

Shield and Armour Mastery

Weapon Master

Extra's

Weapon master extra damage

Additional +1 per 2 levels Horse damage

Extra Feats : Bull rush, Canny Attack, Charge, Finesse Knockdown,Heedless Charge, Momentum Swing, All out attack

Purple Dragon Knight

Extra's

Wrath Extra

Additional +1 levels Hors damage

Bards Extra

Extra's

Wrath Extra

Additional +1 levels Hors damage

Dwarven Defender

Extra's

Wrath Extra

Additional +1 levels Hors damage

Extra Feats : Dwarven Defense, Dearven Stone Skin

Bards

Extra's

Bards Extra

Arcane Archer

Extra's

Arcane Extra damage

Harper schout

Extra's

Harper Extra damage

 



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