Class and Feat changes

Blackguard

Blackguards have base class has not changed but the feats that they get have been improved Greatly. The following Feats have been altered

Profane Might

Adds cha mod to attack and Divine damage (to max 20)

Adds 8 damage per cha mod and 15 Damage PER SMITE feat, this is not every attack but will get floating text telling you extra damamge done. This damage is Divine Damage. Cleric, Paladin and Blackguard Levels count Towards this. Post 40 levels are capped at your Class levels.

Note : If you have 21+ blackguard levels you get 10 level bonus

Profane Shield

Base adds Cha mod to Dodge AC but when have 20 pally/10 Black levels also adds to shield AC (cha mod)

Hit point increase 5% per level to max of 100 hp per level.

Pally 40+, Black 30+ also gets the following

Regenderation Level x 5 per 6 seconds, damage reduction 30 up to level *100 points,

Pally 50+, Black 40+ also gets the following

Imunity Knockdown, Spell absorbtion up to 5 x level spells levels.

Summon Fiend

Work in progress but have 8 in already summons level is +1 per post 40 level AND this is not adjusted by anything excpet epic Fiend which adds 1.

Red Dragon Disciple

Red dragon Disciples remain unchanged in there base class except some feat enhancement AND there levels now count as caster levels for sorcerors. There are also 3 'Dragon' shapes available as you level detailed Below

Shape
Size Rdd Levels* Cast Level Mod Breath Mod
Half Dragon
Medium 20 +3 +Rdd/4
Demon Dragon
Large 30 +10 +Rdd/3
Red Dragon
Huge 40 +15 +Rdd/2

*This includes God/Chapter Levels BUT you cannot add more God/Chapter levels than you have RDD levels (unless you have 20 RDD levels or more). So if you have 5 RDD levels you can only ever increase this by 5 even if God Level 40, however once you get 20 RDD levels you can add as many God levels as you wish (and chapter)

Breath Weapon

Number Of Uses Per Rest : 1 +1 per 2 Post 40 Levels

Save DC: 10+Level/2+Charisma Mod

Damage : d6 per RDD level and Sorceror Level which increases to d10 per level when change form above. They also add to the number of dice rolled.

Champions Of Torm

Champions of Torm do not change except for there Divine Wrath feat which has been heavilyt modified.

Divine Wrath

This is a combination of divine might and divine shield. It adds 8 damage per cha mod + 4 per level and 15 per smite feat, it gives 5% hp increase to a max of 90 per level.

Paladin

Paladins base class has not changed but they do benefit from increased spells AND increased Divine Might, Divine Shield.

Divine Might

Adds cha mod to attack and Divine damage (to max 20)

Adds 8 damage per cha Mod and 15 Damage PER SMITE feat, this is not every attack but will get floating text telling you extra damamge done. This damage is Divine Damage. Cleric, Paladin and Blackguard Levels count Towards this. Post 40 levels are capped at your Class levels.

Note : If you have 21+ blackguard levels you get 10 level bonus

Divine Shield

Base adds Cha mod to Dodge AC but when have 20 pally/10 Black levels also adds to shield AC (cha mod)

Hit point increase 5% per level to max of 100 hp per level.

Pally 40+, Black 30+ also gets the following

Regenderation Level x 5 per 6 seconds, damage reduction 30 up to level *100 points,

Pally 50+, Black 40+ also gets the following

Imunity Knockdown, Spell absorbtion up to 5 x level spells levels.

Summon Fiend

Work in progress but have 8 in already summons level is +1 per post 40 level AND this is not adjusted by anything excpet epic Fiend which adds 1.

 

Monks

Monks now add open hand damage and have a chance of stunning every attack instead of the stunning fist feat. The stunning attack DC is the same as normal stunning fist but it also uses post 40 levels. The DC of this is further increased by the feat improved Stunning Fist.

The extra damage is calculated as follows

2 per monk (inlucing post 40) level + 4 * str mod

It is then adjusted + Monk level if dirty fighter,- Monk level if using flurry

 

Wizards

Wizards have not changed except they get the following caster level mods

Wizards levels 35 gives +3 Caster Level

Wizard Levels 40 Gives a FURTHER +6

Rogue

Rogues base abilities remain unchanged but there sneak attack has been greatly improved.

Sneak Attack (for 40 levels +)

+1d6 damage per Rogue, Shadow Dancer, Black Guard or Assasain level, Post 40 levels also count and are capped at the base level above.and extra 20d6 if catch them asleep.... This is also increased by the feats Improved Sneak Attack.

Ranger

Base class remains unchanged there summons has been increased and there spells also increased (see spells/summons).

Bane Damage

This is increased 1d10 per Ranger/post 40 level (post 40 capped at ranger level)

Barbarians

All barbarian feats have been increased and they also add Rage damage, more barbarians levels means more damage.....

Assasains

Assasains sneak is increased as rogue and there death attack can also stun like monks and it then does a LOT more damage.



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