Standard damage modifiers for classes and feats

This is a listing of the LOC Damage Additions currently in effect.
These may be subject to change, as issues / bugs are found.


Rangers bane (Only works on bane race)
Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
Ranger Level + Post 40 Level*
Have to have bane feat for that race
41+ and Ranger 31+ levels
5 per level after 36 (minimum 5)
Divine
Divine Damage
Permanent
None

Dragon Knights wrath Feature
Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
8 x Dragon Level + Post 40 Level*
Have to have activated Feat on target race
31+
4 Per dragon Knight level
Divine
Divine Damage
Temporary
None

Monks Extra
Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
Monk Level + Post Level*
Undead, Constructs immune to stun
36+
2 per Level** + 4 Per Str Mod
Divine
Divine Damage
Permanent
Chance to stun opponent***.

** Flurry Of Blows Lowers this to 1 per level, Dirty Fighting raises this to 5 per level
*** 1 in 8 per hit of creating stun effect, DC=10+Wisdom Mod + level/2 + 1 per improved stun feat

‘Sneak’ Extra
Chance of Effect
Base Level
Base Level Modifier

Other Modifiers
Special Conditions

Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
Rogue + Assassin + Blackguard + SD
+1 per Deity Level**.
+3 per 2 Dark Chapter Level**.
+1 per Death Attack Feat.
Undead, Constructs and Ooze immune.
Death Extra when opponent is flat footed.
41+
5 per level
Slashing
Total Damage
Permanent
Fortitude Save or paralysis.

** This is has maximum of 3 per 2 Base Levels
*** If FIRST attack is done without monster perceiving then damage is x 2

Special sneak extra feats (Purchased from Nishoba shop)
Concusion Strike
Disembowling
Eldritch Erosian
Head Strike
Impeding Attack
Persistant Damage
Throat Attack
Adds to sneak and lowers Mind Saving throws
Strike Adds to Sneak and Lowers AC for a while
Adds to sneak Damage and lowers Spell Resistance
Adds lots to sneak damage and lower AC a small amount
Adds to sneak and slows target
Adds damage again and again .. (lots of blood effects here)
Adds medium sneak and silences target

‘Death Attack’ Extra (Now reported seperately from sneak)
Chance of Effect
Base Level
Base Level Modifier

Other Modifiers
Special Conditions

Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
Rogue + Assassin + Blackguard + SD
+1 per Deity Level**.
+3 per 2 Dark Chapter Level**.
+1 per Death Attack Feat.
Undead, Constructs and Ooze immune.
Death Extra when opponent is flat footed.
41+
5 per level
Slashing
Total Damage
Permanent
Fortitude Save or paralysis.

** This is has maximum of 3 per 2 Base Levels
*** If FIRST attack is done without monster perceiving then damage is x 2

Weapon Master Bonus
Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
100%
Weapon Master Level + Post Level*
Only with weapon of choice
20+
2 per Level**
Base Weapon Type
Extra Damage
Permanent
Chance or Critical
5 Extra damage per Level if use KI attack***

** There is a critical chance which increases the damage by the critical multiple.
*** I am having trouble implementing this be patient!

Horse Bonus Damage
Chance of Effect
Base Level





Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
100%
+5 per 2 levels Purple Dragon Knight
+1 per 2 Levels Paladin, Black Guard
+1 per 4 Levels Fighter, Ranger Barbarian
+1 per 4 Levels Weapon Master
+1 per 4 Ranks in Ride Skill
+1 per Post 40 Level*
Have to be on horse back
None (Horse level 1+)
2 x Horse level per Base Level
Piercing
Extra Damage
When on horseback
Not having mounted Combat feat halves damage
Paladins/Champions Horse adds half positive damage
Black Guard/Devils Horse adds half negative damage

Improved Power Attack
Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
100%
Strength Modifier*
Have to be in improved power attack mode
None
2 Per Level**
Bludgeoning
Extra Damage
When in Improved Power Attack mode
None

Blinding Speed Bonus
Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
1 per 10 Dex Mod + 1 per 10 Post 40 Levels*
Have to have activated feat
Post 40 10+ levels
Level attacks at 10 x Level Damage
Slashing
Damage per Extra Attack
Temporary
Chance or Critical

Divine Might Bonus+
Chance of Effect
Base Level


Special Conditions
Minimum Level When Extra Effect Works
Damage Done

Damage Type
Text Feedback
Duration
Special
45%
+Charisma Mod
+Post 40 Level*
+1 per Smite Feat
Have to have activated feat
21+ levels in Paladin/Cleric+
8 per Base Level
15 per smite level**
Divine
Damage
Temporary
None

** Player has to be good and creature has to be evil

Profane Might Bonus+
Chance of Effect
Base Level


Special Conditions
Minimum Level When Extra Effect Works
Damage Done

Damage Type
Text Feedback
Duration
Special
45%
+Charisma Mod
+Post 40 Level*
+1 per Smite Feat
Have to have activated feat
21+ levels in Black Guard/Cleric+
8 per Base Level
15 per smite level**
Divine
Damage
Temporary
None

** Player has to be good and creature has to be evil

Divine Wrath Bonus+
Chance of Effect
Base Level




Special Conditions
Minimum Level When Extra Effect Works
Damage Done

Damage Type
Text Feedback
Duration
Special
45%
+Charisma Mod
+Post 40 Level*
+1 per 2 Champion Level
+5 if Champion Levels 21+
+5 if Champion Levels 26+
Have to have activated feat
21+ levels in Paladin/Cleric+
8 per Base Level
15 per smite level**
Divine
Damage
Temporary
None

** Player has to be opposite alignment (evil/good)

Barbarian Rage Bonus
Chance of Effect
Base Level

Special Conditions
Minimum Level When Extra Effect Works
Damage Level




Damage Done




Damage Type
Text Feedback
Duration
Special
45%
Barbarian Level
+ Post 40 Level*
Have to have activated feat
None
+Base Level Points**
+1 Point per 3 ranks intimidate**
+15 Points if Mighty Rage**
+20 Points if in thundering Rage**
+15 Points if epic focus intimidate**
Damage Level 1 3 per Base level
Damage Level 2 5 per Base Level
Damage Level 3 8 Per Base Level
Damage Level 4 10 Per Base Level
Damage Level 5+ 12 Per Base Level
Bludgeoning
Damage
Temporary
None

** 1 Damage level per 20 points

Zealous Smite
Chance of Effect
Base Level


Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
+ Paladin Level
+ Post 40 Level*
+1 Champion Level
Have to have activated feat
21+ levels in Paladin/Cleric
6 per Base Level
Positive
Damage
Temporary
Only when holy sword spell is used
Only on Evil Targets

** Player has to be opposite alignment (evil/good)

All Out Attack
Chance of Effect
Base Level


Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
+ 3 per 2 Barbarian Levels
+ 1 per combat class++
+Strength Ability Mod
Item Activated Feat
44+
4 per base level
Bludgeoning
Damage
One attack
Lowers AC of attacker by 10

Heedless Charge
Chance of Effect
Base Level


Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
100%
+ 3 per 2 Barbarian Levels
+ 1 per combat class++
+Strength Ability Mod
Item Activated Feat
44+
15 per base level
Bludgeoning
Damage
One attack
Lowers AC of attacker by 10
One shot attack

Momentum Swing
Chance of Effect
Base Level


Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
+ 3 per 2 Fighter Levels
+ 1 per combat class++
+Strength Ability Mod
Item Activated Feat
44+
3 per base level
Bludgeoning
Damage
Temporary 1 round per 3 levels
None

Charge
Chance of Effect
Base Level


Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
100%
+ 3 per 2 Fighter Levels
+ 1 per combat class++
+Strength Ability Mod
Item Activated Feat
44+
10 per base level
Piercing
Damage
Temporary 1 round per 3 levels
No AC loss but only one attack

Divine Flame
Chance of Effect
Base Level


Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
+ 1 Per paladin Level
+ 1 Champion Level
+ 1 per Post 40 Levels
Item Activated Feat
20 Levels Paladin & Lvl 42+
2/5 per base Level
Positive/Fire
Fire Damage
Temporary 1 round per Charisma Mod
Evil creatures take Positive Damage as well.

Profane Flame
Chance of Effect
Base Level

Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
+ 1 Blackguard Levels
+ 1 per Post 40 Levels
Item Activated Feat
44+
2/5 per base level
Positive/Fire
Fire Damage
Temporary 1 round per charisma Mod
Good to get Negative Damage Only

Profane Shadow Strike
Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
+ 1 per Charisma Mod
Item Activated Feat
44+
5 per level
Negative
Negative Damage
Temporary 1 round per charisma Mod
Save or lose Strength from attack.

Profane Wight Strike
Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
+ 1 per Charisma Mod
Item Activated Feat
44+
6 per level
Negative
Negative Damage
Temporary 1 round per charisma Mod
Save or lose Dexterity from attack.

Profane Wraith Strike
Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Damage Done
Damage Type
Text Feedback
Duration
Special
45%
+ 1 per Charisma Mod
Item Activated Feat
44+
6 per level
Negative
Negative Damage
Temporary 1 round per charisma Mod
Save or lose Constitution from attack.

Blindging Speed
Chance of Effect                                             Base Level
Special Conditions 
Minimum Level When Extra Effect Works
Text Feedback            
Duration
Special
100%
10 Post 40 levels to activate
Normal Feat
10 Post 40
None
Temporary 1 round Per charisma Mod
See below

Blinding speed now adds 60% Conceal, 7 Dodge AC, Increase number of attacks, Movement speed increase. The duration is increased by Post 40 levels.  At level 30+ it also creates a limited time stop effect that will freeze all creatures in the area for 1 round.

Dwarven Rock

Chance of Effect  
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Text Feedback
Duration  
Special

100%
+1 per Post 40*
Automatic
20 Levels of Dwarven Defender
None
Permanent
+1% Physical resistance per level

Epic Toughness

Chance of Effect
Base Level
Special Conditions
Minimum Level When Extra Effect Works
Text Feedback
Duration
Special


100%
+1 level per epic feat
Automatic
20 Levels of Dwarven Defender
None
Permanent
+1% physical Resists

 


* Post 40 level additions cannot exceed base class levels for this calculation.
+ NOTE only one of these feats can be in operation at any given time.
++ Combat classes are all ones that give 1 attack bonus per level + post 40 levels deity/Warrior