Spell Sheets
The table below lists the changes to the spells, it only shows the numerical valuses that have changed the basic spell description remains the same so a LoC Fire ball will do ball of fire but damage is 1d6 per caster level maxed at 40d6. Any changes to the spell are listed on the comments column.
I have split the spells into different tables because of the different column headings that are needed, these are
Damage Spells |
The Primary function is to do damage to targets |
|---|---|
Buff Spells |
The primary function is to enhance players/summons |
De Buff |
The primary function is to weaken enemy |
Damage Absorb |
These create shield that stop incoming damage |
Item Buffs |
The primary function is to enchance items (generally weapons) |
Persistant AOE |
These spells stay after cast and do damage/debuff every round if creatures remain in AOE. A player can only cast 3 of these spells per REST unless you are a druid who can cast more as they level. |
Ixian Spells |
These are special spells that are gained during play they require components to cast that are dropped by Divine Interventions. |
Any spell not mentioned here has been modified to take into account the post 40 levels, also lots of spells are enhanced and not listed here as they are roughly the same as equivelent spells here. I have not included summons spells here yet but they have been heavily modified in chance with over 100 new summone.
Damage Spells |
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| Name | Effect | Dice Type | Increase | Maximum | Damage Type | Comments |
| Balagarns Horn | AOE | 1d6 | +1d6 to level 20 then +1 per 2 | 20 | Sonic | Alos can knock down |
| Ball Lightning | 1d6 per Level | 60 | Electric | |||
| Bigbies Crushing Hand | Single | Standard NWN Damage will be increased soon | ||||
| Burning Hands | 1d4 per 2 levels | None | Fire | For first 5 levels +1d4 then 1/2 | ||
| Call Lightning | AOE | 1d6 | +1d6 per elvel | Electric | Rain adds 50% damage | |
| Call Lightning | AOE | 1d6 per level | 40 | Electric | This spell damamge is increase 50% if it is raining. Sets the area to rain also | |
| Circle Doom | AOE | 1d8 | +1d8 Per level | Neg | ||
| Circle Of Death | AOE | 1d10 HD | +1d10HD per level | Death | Does damage to people who do not save 1d6 per level. This is NEgative Damage | |
| combust | Single Persist | 1d6 | +1 per level | Fire | Keeps butung till save | |
| Cone Cold | Cone | 1d6 per level | 60 | Cold | ||
| Crumble | Single | 1d12 per level | None | Magical | only works on constructs objects. | |
| Delayed FireBall | AOE | 1d6 | 80 | Fire | ||
| Drown | Single | 1d6 per level | None | Bludge | fort save or take 90% hitpoints damage | |
| Earth Quake | AOE | d8 | +Dice per level, Druids >34 use d10 | None | Bludg | |
| Enervation | Single | 1d4 | +1 per 20 Levels | |||
| Finger Death | Single | 1d10 per level or 1d6 if pass save | None | Negative | Kills instantly if fail save but death immune cretures take d10 damage per level. Save DC is at +6. | |
| Fire Ball | AOE | 1d6 | +1d6 | 40 | Fire | |
| Fire Brand | Multi Shot | 1d6 per level | 30+post 40 | Fire | 1 missile per level to max 30 | |
| Fire Storm | AOE | 1d6 per level | None | Fire/Div | People can also catch fire when hit, does half damage also as divine | |
| Flame Arrow | Single | 4d6 | +1d6 per 5 levels | Fire | ||
| Flame Lash | 1d6 per 2 levels+4d6 | 25 | Fire | This spell does 4d6 +1 per 2 caster levels | ||
| Flame Strike | AOE | 1d6 | +1 Per Level | 40 | Fire | |
| Flame Strile | 1d6 Fire+1d6 per 2 lvls divine | 40 | Flame/Divin | The divine damage is 1d8 per level for undead | ||
| Gedlee's Electric Loop: | AOE | 1d6 | +1d6 per 2 levels | Electric | ||
| Ghoul Touch | Single | % chance Level/10+1 to paralyse even if immune! | ||||
| Greater Thunder Clap | AOE | 1d6 per level | 80 | Sonic | Can cause stun or Knockdown DC is +6 for this | |
| Gust Of Wind | AOE | Now Take Gods/Chapter levels into account | ||||
| Hammer Of the Gods | AOE | 1d8 | +1d8 per level | None | Divine | |
| Horizikaul's Boom: | 1d4 per 2 levels | None | Sonic | |||
| Horrid Wilting | AOE | 1d12 | +1d12 per level | Magic(50%) Negative Full | Does Negaive and then magic (50%) damage bonus. | |
| Ice Dagger | Single | 1d4 | +1d4 per level | Cold | ||
| ice storm | AOE | 1d6 per level | 50 | cold | does bludge aswell which has been boosted as the max has been lowered so evens out. | |
| Implosion | AOE | 1d8 | +1d8 per level | Save vs death or die | ||
| Inferno | Single | 1d6 per 2 levels | 20 | Flame/Divin | This is round on round damage for the duration of the spell | |
| Inflict wounds | Single | 1/1/2/4/6 (d8) | 0/5/4/3/2 (d8) Levels | None | Negative | |
| Lightning Bolt | 1d6 per level | 40 | Electric | |||
| Magic Missile | Single | 2d4 | +1d4 per 10 levels | Magic | Max 10 misiles Got 1 per 2 levels after level 1 | |
| Melfs Acid Arrow | 1d6 per 2 levels | None | Acid | |||
| Meteor Swarm | AOE | 20d6 | +1d6/1d6 per level | Fire/Bludge | ||
| Natures Balance | AOE | 1d6 per level | None | Positive | This also lowers the SR of creatures | |
| Negative Burst | AOE | 1d4 per Level | None | NEgative | Also drains strength from target | |
| Negative Ray | Single | 1d6 per level | 20 | Negative | save DC is at +6 | |
| Phantas Killer | AOE | 1d6 per level | None | Negative | Targets killed if fail both saves, this bypasses death immune if fail int check vs Level of caster/2 (undead,constucts etc.. Not counted AND int <5) | |
| Prismatic Spray | Cone | 1d6 per Level | 80 | Varies | This has 8 different effects each doing there own type of damamge/save, ive biased it somewhat to cause damage effects. | |
| Quill Fire | Multi Shot | 1d6 per level per missile | 20 missiles | Fire | Similar to firebrand in damage but less as its only level 3 | |
| Ray Enfeeblement | Single | 1d6 | +1 Per 3 Levels | +5 max | ||
| Ruin | ||||||
| Scintillating Sphere: | AOE | 1d6 | +1d6 per level to 20 then +1 per 2 levels | Electric | ||
| Searing Light | AOE | 1d8 | +1d8 per level | None | Divine | 1d8 per level to undead, 1d8 per 2 levels Constructs all others 1d6 per 2 levels |
| Shadow Conjuration | Single | |||||
| Slay Living | 1d6 per level | None | Negative | if fail save death, or if immune take 10 extra dice damage. If pass save take damage anyway. | ||
| Sound Burst | AOE | 1d8 | +1 Per Level | None | Soinc | |
| Sun Beam | AOE | 1d12 per level | None | Positve | This does 1d4 per level to none undead and cause blindness | |
| Sun Burst | AOE | 1d12 per level | None | Positive | This does 1d4 per level to none undead, kills vampires and cause blindness | |
| Tashas Laughter | Single | Now Take Gods/Chapter levels into account | ||||
| Tide of Battle: | AOE | d100() | +5 Per level | Divine | This Also damages allies and Caster | |
| Vamp Touch | Single | 1d6 per 2 levels | None | Negative | This also heals the caster to max +10 per level | |
| Wail | AOE | If fail save death effect and extra damage just incase they death immune. | ||||
| Weird | AOE | if fail save then will kill (1 in 10 chance of killing death immunes aswell) will also ALWAYS cause damage | ||||
| Wounding Whispers | AOE | 1d8 | +1 Damage per level | Now Take Gods/Chapter levels into account | ||
Efffect Buffs |
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| Name | Type | Base | +1 Per | Max | Dam | Attack | Saves | AC | Comments |
| Aid | Buff | 1 | 1 per 3 | 8 | No | Yes | Fear | No | Adds Tempory Hitpints |
| Aura Vs Alighnment | Buff/Debuff | 4 | 1 per 5 Levels | 10 | Divine | No | No | Deflec | cannot have 2 Auras on of opposite alighnment (unholy,holy) |
| Awaken | Buff | 1 power level increase per 5 Levels | Buffs your animal companion effects include AC increase, concealment, damage resistance, regenerate, haste. | ||||||
| Battle tide | Buff/Debuff | 2 | 3 Levels | 12 | Neg | Yes/Yes | Yes/Yes | No/No | |
| Bless | Buff | 1 | 4 levels | 8 | No | Yes | Fear | No | |
| Blood Frenzy | This spell should now act exaclty like barbarian rage. | ||||||||
| Clairaudience/Clairvoyance | Buff | 10 | +1 per 5 Levels | ***** | ***** | ***** | ***** | ||
| Contagnation | For a long time I have meant to LoC deseases and poisons this will take time as there are a number of them... The saves etc.. Are hard coded at moment ill have to redo them | ||||||||
| Cure Wounds | Buff | 1/2/4/6/10 | 5/4/3/2/1 Levels | ***** | ***** | ***** | ***** | At level 30 Cleric these become mass Cures | |
| Divine Power | Buff | 5 | 1d6per 4 Levels | 15 | Divine | Yes | No | No | |
| Entropic Shield | Protection | 20 | 1 per level after 15 | 60 | |||||
| Epic Mage Armour | Buff | 5 | +1 per 2 Diety/Chapter Levels | 12* | Arm/Def/Dodge/Nat | * This increases by 1 per level past 35 (ONLY WIZ/SORC LVLS COUNT) if are total caster level 40 then increases to 20 | |||
| Ethereal Visage | Buff | 3 | 5 Levels | None | ***** | ***** | ***** | ***** | |
| Greater Magic Fang | Buff | 1 power level increase per 5 Levels | Inceases Animal companions damage and damage effects | ||||||
| Healing Circle | Heal | 1d8 | +1d8 per level, +Level | ||||||
| Healing Sting | 1d6 per 2 levels +1d6 | 40 | Negative | Heals same amount of damage as done | |||||
| Iron Guts | Buff | 4 | +1 per 5 Levels | 10 | |||||
| Mage Armour | Buff | 1 | 1 per 3/4/5/6 levels | 7 | ***** | ***** | ***** | Arm/Def/Dodge/Nat | |
| Mighty Rage | Buff | ||||||||
| Monster Regen | Buff | 1 | 1 per level | 20 | |||||
| Prayer | Buff/Debuff | 2 | 1 per 4 Levels | 70hp Per Level | Slash | Yes | Yes | No | gives 20%+5% per level hp boost |
| Protection From Spells | Buff | 8 | +1 per 10 levels | None | Spells | ||||
| Regenerate | Buff | 1 | 1 per level | None | |||||
| Remove Paral | Cure | 1 | 1 per 4 levels | Every 20 levels get 10 more absorb points, one more spell level immun and 5% more concealment | |||||
| Resistance | Buff | 1 | 3 Levels | 8 | No | No | All | No | This spell does damage when people gets near you and heals you same amount on top of debuffs |
| Ressurection | |||||||||
| Shadow Shield | Buff | 3 | +1 per 8 levels | Natural | |||||
| Shield | Buff | 4 | +1 per 5 levels | 6 | Shield | ||||
| Shield Of Faith | Buff | 2 | 6 Levels | 8 | No | No | No | Deflec | |
| Spell Mantle | Protection | 1d8+8 | +1 per 3 levels after 40 | ||||||
| Spell Resist | Buff | 12 | +1 per level to 40 Then +1 per 2 levels | ***** | ***** | ***** | ***** | ||
| Stone Bones | Buff | 3 | 3 levels | 12 | No | No | No | Natural | Buffs Undead only |
Efffect De Buffs |
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| Name | Type | Base | +1 Per | Max | Dam | Attack | Saves | AC | |||
| Bane | De Buff | 1 | 5 Levels | 8 | No | Yes | Fear | No | None | Yes | |
| Bestow Curse | De Buff | 2 | 1 per 10 Levels | 10 | |||||||
| Bless | Buff | 1 | 4 levels | 8 | No | Yes | Fear | No | |||
| Color Spray | DeBuff | HD effected goes up every 5 level, DC now includes LoC level as does the HD Effected | |||||||||
| Curse Song | De Buff | 1 | 4 Levels | Perform/8+3 | Slashing | Yes | Yes | Deflec | No | Yes | |
| Detect Traps | DeBuff | 10 | +1 per level | Yes | |||||||
| Dirge | AOE | Now Take Gods/Chapter levels into account | |||||||||
| Doom | De Buff | 1 | 5 Levels | 5 | Yes | Yes | All | Yes | No | Yes | |
| Evil Blight | De Buff | 3 | 1 per 10 Levels | 12 | ***** | ***** | ***** | ***** | ***** | Yes | |
| Feeblemind | DeBuff | 1d4 | +1d4 per Level | Yes | Lower Intelegence | ||||||
| Hold Person | DeBuff | I have adjusted this spell somwhat so that it can effect even if have immunite to it. For this reason the DC has been lowered to a max of 50. Note they are HELD not paralysed | |||||||||
| Hold Person | I have adjusted this spell somwhat so that it can effect even if have immunite to it. For this reason the DC has been lowered to a max of 40. Note they are HELD not paralysed | ||||||||||
| infest maggots | Negative | 1d4 constitution damage per 10 levels +1d4 per round you fail save. When get below 3 con LOADS OF DAMAGE | |||||||||
| Power Word Stun | Made the post 40 levels count in steps of 100, if the creature has very few HP left it will stun no matter what (200+(level-8)*50) | ||||||||||
| Scare | De Buff | 1 | 5 Levels | 10 | No | Yes | Yes | Yes | No | Yes | |
| War Cry | De Bff | 1 | 5 Levels | 8 | Slash | Yes | No | No | No | Yes | |
Damage Abosrbtion Spells |
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| Name | Effects | Absorb (base) | Absorb Inc | Max Abosrbed | Other Comments |
| Bark Skin | All | 10 | +1 per level after 30 | 10 Per Level to 100 then +3 per level | Gives 50% Fire Vulnrability, 30% magic immunity |
| Stone Skin | All | 10 | +1 per Level after 30 | 10 Per Level to 100 then +3 per level | |
| Grter Stone Skin | All | 10 | +2 per Level after 30 | 10 Per Level to 200 then +5 per level | |
| Energy Buffer | Elements | 40 | None | 60+10 per level | Element (inc sonic) |
| Protection from Elements: | Elements | 30 | +1 per 5 Levels | 15*Level | |
| Endure Elements | Elements | 10 | +1 per 5 Levels | 20*Level | |
| Premonition | All | 30 | +1 Per 5 Levels After 30 | 15*Level ro 300 then +5 per Level | |
Persistant AOE |
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| Name | Damage | Max | Damage Type | Comments |
| Acid Fog | 1d6 per level | 60 | Acid | |
| Blade Barrier | 1d6 per level | 60 | slashing | |
| Cloudkill | 1d6 per level | 50 | Acid | |
| Evards Tentacles | 4d6 per tentacle | None | Bludge | Max attacks per target is 2+1/10 Levels & Paralysis |
| Grease | Is always DC 20 but ignores kd immune | |||
| Incendury Cloud | 4+1d6 per level | 80 | Fire | |
| Mind Fog | ||||
| Spike growth | 1d6 per 4 levels +1d6 | 20 | Piercing | This is persistant spell like wall fire, it also slows target if fail a save |
| Stinking cloud | I really want to get this working as it should make people be sick on floor :), this spell does not use the 1 auto fail! | |||
| Storm Of Vengaence | +1d6/1d6 per 2 Levels | None | Electric/Acid | has lots of effects that kick in every round after the first attack round. |
| Vine Mine Entangle | Holds target bypass freedom of movement if sufficient level | |||
| Wall Fire | 1d6 per 2 levels | 40 | Fire | |
Item Buffs |
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| Name | Type | Base | +1 Per | Max | Dam | Attack | Saves | AC |
| Divine Favour | Buff | 1 | 3 levels | 5 | Positive | Yes | No | No |
| Magic Weapon | Buff | 1 | 3 levels | 6 | No | Yes | No | No |
| Magic Vestment: | Buff | 1 | 3 Levels | 12 | No | No | No | Armour |
| Grter Magic | Buff | 1 | 3 levels | 12 | No | Yes | No | No |
| Bless Weapon | Buff | 1 | +1 per 5 levels | 7 | Vs Udead 2d12 Max | |||
| Holy Weapon | Buff | 1 | +1 per 5 levels | 7 | Adds holy avenget and Zeal smite | |||
| Flame Weapon | Buff | 1 | +1 per 5 levels | 7 | 2d12 Fire Max | |||
| DarkFire | Buff | 1 | 10 Levels | 2d12 | Fire&Neg | No | No | No |
Ixian Spells |
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| Name | Difficulty |
Target | Save | Duration | Description |
| Cloak Of Mist | 75 |
Caster | N/A | Caster Level | Turns the caster into a cloud of Mist granting 100% concealment |
| Curse Of The Fae | 75 |
One Target | Will | Caster Level | Turns the target into a little brownie and unequips weapons. This means the target can no monger use big weapons |
| Bone Cage Of Alkazar | 75 |
One Target | None | d6()+3 | This traps a creature of normal zize or less inside a cage of bones. The target takes damage per round for being in the cage |
| Force Cage | 75 |
Caster | N/A | Caster Level | Puts the caster inside a cage which makes him impervious to attacks. It also means the caster cannot use any spells on any creature outside the Cage |
| Cold Of The Icy Depths | 75 |
Large AOE | Reflex /will | d4() when Froze | This creates an ice storm that is so cold that if a target fails to make there saving throw they freeze for a 1d4 rounds. |
| Pull Of the Heaveny Host | 75 |
Target | Will | Untill Save | This thows the target into the sky and pins him there until he passes a fort save. Each round the target takes damage and then takes damage when he hits the ground |
| Rain Of Rire | 75 |
AOE | Reflex | Instant | This spell creates a rain of supernatural fire that does fire, Divine, Postive and negative damage to all in Collosal AOE |
| Exploding Goblin | 75 |
AOE | None | Instant | This creates a goblin that draws all enemies to him and he then explodes causeing magical damage. |
| Curse Of Circ | 75 |
Target | Fortitude | Caster Level | Turns the target into a Pig for the duration of the spell |
| Change The Heart Of The Angry Beast | 75 |
Target | None | Caster Level | Makes an enemy become a friend for duration of spell. The monster must be lower than the effective level of the caster. |
| Cloak Of The Raven | 75 |
Caster | N/A | Caster Level | Turns caster into raven with uber AC but cannot use any spell that rquires a verbal component |
| Stir the Slumbering Tree | 75 |
Target | Reflex | 1d4()+1 | Turns An Opponent into an inanimate tree makes the immune to Crits, mind but also makes them vulnrable to Fire |
| Incantation Of Lightning | 75 |
AOE | reflex for half | Summons a storm that lasts for 12 rounds hitting 3 of your enemies every 3 rounds doing electric and divine damage | |
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