Spell Sheets

The table below lists the changes to the spells, it only shows the numerical valuses that have changed the basic spell description remains the same so a LoC Fire ball will do ball of fire but damage is 1d6 per caster level maxed at 40d6. Any changes to the spell are listed on the comments column.

I have split the spells into different tables because of the different column headings that are needed, these are

Damage Spells
The Primary function is to do damage to targets
Buff Spells
The primary function is to enhance players/summons
De Buff
The primary function is to weaken enemy
Damage Absorb
These create shield that stop incoming damage
Item Buffs
The primary function is to enchance items (generally weapons)
Persistant AOE
These spells stay after cast and do damage/debuff every round if creatures remain in AOE. A player can only cast 3 of these spells per REST unless you are a druid who can cast more as they level.
Ixian Spells
These are special spells that are gained during play they require components to cast that are dropped by Divine Interventions.

Any spell not mentioned here has been modified to take into account the post 40 levels, also lots of spells are enhanced and not listed here as they are roughly the same as equivelent spells here. I have not included summons spells here yet but they have been heavily modified in chance with over 100 new summone.

Damage Spells
Name Effect Dice Type Increase Maximum Damage Type Comments
Balagarns Horn AOE 1d6 +1d6 to level 20 then +1 per 2 20 Sonic Alos can knock down 
Ball Lightning 1d6 per Level 60 Electric
Bigbies Crushing Hand Single Standard NWN Damage will be increased soon
Burning Hands 1d4 per 2 levels None Fire For first 5 levels +1d4 then 1/2
Call Lightning AOE  1d6 +1d6 per elvel Electric Rain adds 50% damage
Call Lightning AOE 1d6 per level 40 Electric This spell damamge is increase 50% if it is raining.  Sets the area to rain also
Circle Doom AOE 1d8 +1d8 Per level Neg
Circle Of Death AOE 1d10 HD +1d10HD per level Death Does damage to people who do not save 1d6 per level. This is NEgative Damage
combust Single Persist 1d6 +1 per level Fire Keeps butung till save
Cone Cold Cone 1d6 per level 60 Cold
Crumble Single 1d12 per level None  Magical  only works on constructs objects.
Delayed FireBall AOE 1d6 80 Fire
Drown Single 1d6 per level None Bludge fort save or take 90% hitpoints damage
Earth Quake AOE d8 +Dice per level, Druids >34 use d10 None Bludg
Enervation Single 1d4 +1 per 20 Levels
Finger Death Single 1d10 per level or 1d6 if pass save None Negative Kills instantly if fail save but death immune cretures take d10 damage per level.  Save DC is at +6.
Fire Ball AOE 1d6 +1d6 40 Fire
Fire Brand Multi Shot 1d6 per level 30+post 40 Fire 1 missile per level to max 30
Fire Storm AOE 1d6 per level None Fire/Div People can also catch fire when hit, does half damage also as divine
Flame Arrow Single 4d6 +1d6 per 5 levels Fire
Flame Lash 1d6 per 2 levels+4d6 25 Fire This spell does 4d6 +1 per 2 caster levels
Flame Strike AOE 1d6 +1 Per Level  40 Fire
Flame Strile 1d6 Fire+1d6 per 2 lvls divine 40 Flame/Divin The divine damage is 1d8 per level for undead
Gedlee's Electric Loop: AOE 1d6 +1d6 per 2 levels Electric
Ghoul Touch Single % chance Level/10+1 to paralyse even if immune!
Greater Thunder Clap AOE 1d6 per level 80 Sonic Can cause stun or Knockdown DC is +6 for this
Gust Of Wind AOE Now Take Gods/Chapter levels into account
Hammer Of the Gods AOE 1d8 +1d8 per level None Divine
Horizikaul's Boom: 1d4 per 2 levels None Sonic
Horrid Wilting AOE 1d12 +1d12 per level Magic(50%) Negative Full Does Negaive and then magic (50%) damage bonus.
Ice Dagger Single 1d4 +1d4 per level Cold
ice storm AOE 1d6 per level 50 cold does bludge aswell which has been boosted as the max has been lowered so evens out.
Implosion AOE 1d8 +1d8 per level Save vs death or die
Inferno Single 1d6 per 2 levels 20 Flame/Divin This is round on round damage for the duration of the spell
Inflict wounds Single 1/1/2/4/6 (d8) 0/5/4/3/2 (d8) Levels None Negative
Lightning Bolt 1d6 per level 40 Electric
Magic Missile Single 2d4 +1d4 per 10 levels Magic Max 10 misiles Got 1 per 2 levels after level 1
Melfs Acid Arrow 1d6 per 2 levels None Acid
Meteor Swarm AOE 20d6 +1d6/1d6 per level Fire/Bludge
Natures Balance AOE 1d6 per level None Positive This also lowers the SR of creatures
Negative Burst AOE 1d4 per Level None NEgative Also drains strength from target
Negative Ray Single 1d6 per level 20 Negative save DC is at +6
Phantas Killer AOE 1d6 per level None Negative Targets killed if fail both saves, this bypasses death immune if fail int check vs Level of caster/2  (undead,constucts etc.. Not counted AND int <5)
Prismatic Spray Cone 1d6 per Level 80 Varies This has 8 different effects each doing there own type of damamge/save, ive biased it somewhat to cause damage effects.
Quill Fire Multi Shot 1d6 per level per missile 20 missiles Fire Similar to firebrand in damage but less as its only level 3
Ray Enfeeblement Single 1d6 +1 Per 3 Levels +5 max
Ruin
Scintillating Sphere: AOE 1d6 +1d6 per level to 20 then +1 per 2 levels Electric
Searing Light AOE 1d8 +1d8 per level None Divine 1d8 per level to undead, 1d8 per 2 levels Constructs all others 1d6 per 2 levels
Shadow Conjuration Single
Slay Living 1d6 per level None Negative if fail save death, or if immune take 10 extra dice damage.  If pass save take damage anyway.
Sound Burst AOE 1d8 +1 Per Level  None Soinc
Sun Beam AOE 1d12 per level None Positve This does 1d4 per level to none undead and cause blindness
Sun Burst AOE 1d12 per level None Positive This does 1d4 per level to none undead, kills vampires and cause blindness
Tashas Laughter Single Now Take Gods/Chapter levels into account
Tide of Battle: AOE d100() +5 Per level Divine This Also damages allies and Caster
Vamp Touch Single 1d6 per 2 levels None Negative This also heals the caster to max +10 per level
Wail AOE If fail save death effect and extra damage just incase they death immune.
Weird AOE if fail save then will kill (1 in 10 chance of killing death immunes aswell) will also ALWAYS cause damage
Wounding Whispers AOE 1d8 +1 Damage per level  Now Take Gods/Chapter levels into account

 

 

Efffect Buffs
Name Type Base +1 Per Max Dam Attack Saves AC Comments
Aid Buff 1 1 per 3 8 No Yes Fear No Adds Tempory Hitpints 
Aura Vs Alighnment Buff/Debuff 4 1 per 5 Levels 10 Divine No No Deflec cannot have 2 Auras on of opposite alighnment (unholy,holy)
Awaken Buff 1 power level increase per 5 Levels Buffs your animal companion effects include AC increase, concealment, damage resistance, regenerate, haste.
Battle tide Buff/Debuff 2 3 Levels 12 Neg Yes/Yes Yes/Yes No/No
Bless Buff 1 4 levels 8 No Yes Fear No
Blood Frenzy This spell should now act exaclty like barbarian rage.
Clairaudience/Clairvoyance Buff 10 +1 per 5 Levels ***** ***** ***** *****
Contagnation For a long time I have meant to LoC deseases and poisons this will take time as there are a number of them... The saves etc.. Are hard coded at moment ill have to redo them
Cure Wounds Buff 1/2/4/6/10 5/4/3/2/1 Levels ***** ***** ***** ***** At level 30 Cleric these become mass Cures
Divine Power Buff 5 1d6per 4 Levels 15 Divine Yes No No
Entropic Shield Protection 20 1 per level after 15 60  
Epic Mage Armour Buff 5 +1 per 2 Diety/Chapter Levels 12* Arm/Def/Dodge/Nat * This increases by 1 per level past 35 (ONLY WIZ/SORC LVLS COUNT) if are total caster level 40 then increases to 20
Ethereal Visage Buff 3 5 Levels None ***** ***** ***** *****
Greater Magic Fang Buff 1 power level increase per 5 Levels Inceases Animal companions damage and damage effects
Healing Circle Heal 1d8  +1d8 per level, +Level
Healing Sting 1d6 per 2 levels +1d6 40 Negative Heals same amount of damage as done
Iron Guts Buff 4 +1 per 5 Levels 10
Mage Armour Buff 1 1 per 3/4/5/6 levels 7 ***** ***** ***** Arm/Def/Dodge/Nat
Mighty Rage Buff
Monster Regen Buff 1 1 per level 20
Prayer Buff/Debuff 2 1 per 4 Levels 70hp Per Level Slash Yes Yes No gives 20%+5% per level hp boost
Protection From Spells Buff 8 +1 per 10 levels None Spells
Regenerate Buff 1 1 per level None
Remove Paral Cure 1 1 per 4 levels Every 20 levels get 10 more absorb points, one more spell level immun and 5% more concealment
Resistance Buff 1 3 Levels 8 No No All No This spell does damage when people gets near you and heals you same amount on top of debuffs
Ressurection
Shadow Shield Buff 3 +1 per 8 levels Natural
Shield Buff 4 +1 per 5 levels 6 Shield
Shield Of Faith Buff 2 6 Levels 8 No No No Deflec
Spell Mantle Protection 1d8+8 +1 per 3 levels after 40
Spell Resist Buff 12 +1 per level to 40 Then +1 per 2 levels ***** ***** ***** *****
Stone Bones Buff 3 3 levels 12 No No No Natural Buffs Undead only

 

 

 

Efffect  De Buffs
Name Type Base +1 Per Max Dam Attack Saves AC
Bane De Buff 1 5 Levels 8 No Yes Fear No None Yes
Bestow Curse De Buff 2 1 per 10 Levels 10
Bless Buff 1 4 levels 8 No Yes Fear No
Color Spray DeBuff HD effected goes up every 5 level, DC now includes LoC level as does the HD Effected
Curse Song De Buff 1 4 Levels Perform/8+3 Slashing Yes Yes  Deflec No Yes
Detect Traps DeBuff 10 +1 per level Yes
Dirge AOE Now Take Gods/Chapter levels into account
Doom De Buff 1 5 Levels 5 Yes Yes All Yes No Yes
Evil Blight De Buff 3 1 per 10 Levels 12 ***** ***** ***** ***** ***** Yes
Feeblemind DeBuff 1d4 +1d4 per Level Yes Lower Intelegence
Hold Person DeBuff I have adjusted this spell somwhat so that it can effect even if have immunite to it.  For this reason the DC has been lowered to a max of 50.  Note they are HELD not paralysed
Hold Person I have adjusted this spell somwhat so that it can effect even if have immunite to it.  For this reason the DC has been lowered to a max of 40.  Note they are HELD not paralysed
infest maggots Negative 1d4 constitution damage per 10 levels +1d4 per round you fail save.  When get below 3 con LOADS OF DAMAGE
Power Word Stun Made the post 40 levels count in steps of 100, if the creature has very few HP left it will stun no matter what (200+(level-8)*50)
Scare De Buff 1 5 Levels 10 No Yes Yes Yes No Yes
War Cry De Bff 1 5 Levels 8 Slash Yes No No No Yes

 

Damage Abosrbtion Spells
Name Effects Absorb (base) Absorb Inc Max Abosrbed Other Comments
Bark Skin All 10 +1 per level after 30 10 Per Level to 100 then +3 per level Gives 50% Fire Vulnrability, 30% magic immunity
Stone Skin All 10 +1 per Level after 30 10 Per Level to 100 then +3 per level
Grter Stone Skin All 10 +2 per Level after 30 10 Per Level to 200 then +5 per level
Energy Buffer Elements 40 None 60+10 per level Element (inc sonic)
Protection from Elements: Elements 30 +1 per 5 Levels 15*Level
Endure Elements Elements 10 +1 per 5 Levels 20*Level
Premonition All 30 +1 Per 5 Levels After 30 15*Level ro 300 then +5 per Level

 

Persistant AOE 
Name Damage Max Damage Type Comments
Acid Fog 1d6  per level 60 Acid
Blade Barrier 1d6  per level 60 slashing
Cloudkill 1d6 per level 50 Acid
Evards Tentacles 4d6 per tentacle None Bludge Max attacks per target is 2+1/10 Levels & Paralysis
Grease Is always DC 20 but ignores kd immune
Incendury Cloud 4+1d6 per level 80 Fire
Mind Fog
Spike growth 1d6 per 4 levels +1d6 20 Piercing This is persistant spell like wall fire, it also slows target if fail a save
Stinking cloud I really want to get  this working as it should make people be sick on floor :), this spell does not use the 1 auto fail!
Storm Of Vengaence +1d6/1d6 per 2 Levels None Electric/Acid has lots of effects that kick in every round after the first attack round.
Vine Mine Entangle Holds target bypass freedom of movement if sufficient level
Wall Fire 1d6 per 2 levels 40 Fire

 

Item Buffs
Name Type Base +1 Per Max Dam Attack Saves AC
Divine Favour Buff 1 3 levels 5 Positive Yes No No
Magic Weapon Buff 1 3 levels 6 No Yes No No
Magic Vestment: Buff 1 3 Levels 12 No No No Armour
Grter Magic Buff 1 3 levels 12 No Yes No No
Bless Weapon Buff 1 +1 per 5 levels 7 Vs Udead 2d12 Max
Holy Weapon Buff 1 +1 per 5 levels 7 Adds holy avenget and Zeal smite
Flame Weapon Buff 1 +1 per 5 levels 7 2d12 Fire Max
DarkFire Buff 1 10 Levels 2d12 Fire&Neg No No No

 

Ixian Spells
Name
Difficulty
Target Save Duration Description
Cloak Of Mist
75
Caster  N/A Caster Level Turns the caster into a cloud of Mist granting 100% concealment
Curse Of The Fae
75
One Target Will Caster Level Turns the target into a little brownie and unequips weapons.  This means the target can no monger use big weapons
Bone Cage Of Alkazar
75
One Target None d6()+3 This traps a creature of normal zize or less inside a cage of bones.  The target takes damage per round for being in the cage
Force Cage
75
Caster  N/A Caster Level Puts the caster inside a cage which makes him impervious to attacks.  It also means the caster cannot use any spells on any creature outside the Cage
Cold Of The Icy Depths
75
Large AOE Reflex /will d4() when Froze This creates an ice storm that is so cold that if a target fails to make there saving throw they freeze for a 1d4 rounds.
Pull Of the Heaveny Host
75
Target Will Untill Save This thows the target into the sky and pins him there until he passes a fort save.  Each round the target takes damage and then takes damage when he hits the ground
Rain Of Rire
75
AOE Reflex Instant This spell creates a rain of supernatural fire that does fire, Divine, Postive and negative damage to all in Collosal AOE
Exploding Goblin
75
AOE None Instant This creates a goblin that draws all enemies to him and he then explodes causeing magical damage.  
Curse Of Circ
75
Target Fortitude Caster Level Turns the target into a Pig for the duration of the spell
Change The Heart Of The Angry Beast
75
Target None Caster Level Makes an enemy become a friend for duration of spell.  The monster must be lower than the effective level of the caster.
Cloak Of The Raven
75
Caster  N/A Caster Level Turns caster into raven with uber AC but cannot use any spell that rquires a verbal component
Stir the Slumbering Tree
75
Target Reflex 1d4()+1 Turns An Opponent into an inanimate tree makes the immune to Crits, mind but also makes them vulnrable to Fire
Incantation Of Lightning
75
AOE reflex for half Summons a storm that lasts for 12 rounds hitting 3 of your enemies every 3 rounds doing electric and divine damage

 

 

 

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