Terror Races

To create a subrace listed below, a level 40 character must pay DM Terror a Divine Custom Token in advance. This token is only required once, after that you may create as many subraces as you wish without payment of a token.
After you have paid, exit the game and create the charecter of your choice. Ensure you create a character that meets any special requirements for the subrace you wish to become, (Hobgoblins mush be human). You may not add a terror subrace to an already existing character subrace (A redcap cannot have a terror subrace added).

Please do note that most of the subraces will incur a heavy xp penalty due to their outstanding talents. You will notice a decrease in the amount of xp you recieve for each kill vs. normal players.

Appearance changes are part of the Terror experience and will not be changed by a DM.

Please report any errors on the forum .

Race: Any
Aasimar Primary Race: Any
Appearance:  No Change
(Part celestial 25% or less)
XP Gain:  1/2

Abilities: Wisdom +2, Charisma +2
Special Feats: Darkvision
Special Spells: Daylight
Special Skills: Spot +2, Listen +2
Damage Resistances: Acid -/5, Electrical -/5
Suggested Class: Paladin

Divine Shell Primary race: Any
Appearance: Pale green skin, Pure white hair
XP Gain: 1/6

Abilities: Intelligence +4, Wisdom +10, Charisma +4
Bonus feats: Extra turning
Skills: Discipline +10

Half-celestial Primary Race: Any
Appearance:  Comes with White Angel Wings
XP Gain:  1/8

Abilities: Strength +4, Dexterity +2, Constitution +4, Intelligence +2, Wisdom +4, Charisma +4
Special Feats: Low Light Vision
Special Spells: Bless, Protection From Evil, Aid,
Cure Serious Wounds, Neutralize Poison,
Remove Disease, Dispel Magic, Word of Faith,
Holy Aura, Charm Monster,
Summon Creature IX, Resurrection, Smite Evil, Detect Evil
Special Abilities: Fortitude Save vs. Poisons +4,
Base Armor Class: 1
Damage Immunities: Diseases, Acid 100%, Cold 100%, Electrical 100%
Half-fiend Primary Race: Any
Appearance:  Demon Wings
XP Gain:  1/8

Abilities: Strength +4, Dexterity +4, Constitution +2, Intelligence +4, Charisma +2
Base Armor Class: 1
Special Feats: Darkvision, Smite Good
Special Spells: Darkness, Desecrate, Unholy
blight, Contagion, Blasphemy, Unholy Aura, Horrid wilting, Summon monster (fiends), Destruction
Special Ability: Immunity to Poisons
Damage Resistances: Acid -/20, Cold -/20, Electrical -/20, Fire -/20
Half - Red Dragon

NOTE: A half dragon gains breath weapon / immunity based on what dragon type he/she is (ie: Red = Fire)
Primary Race: Any
Appearance:  Red Dragon Wings, Red Skin, Red Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to fire, Dragon Immunity to paralysis
Special Spells: Dragon Fire Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Fire 100%
Cannot Choose RDD with this subrace.
Half - Blue Dragon Primary Race: Any
Appearance:  Blue Dragon Wings, Medium Blue Skin, Blue Grey Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to Paralysis
Special Spells: Dragon Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Electrical 100%
Cannot Choose RDD with this subrace.
Half - Black Dragon Primary Race: Any
Appearance:   Black Dragon Wings, Pure Black Skin and Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to Paralysis
Special Spells: Dragon Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Acid 100%
Cannot Choose RDD with this subrace.
Half - Brass Dragon Primary Race: Any
Appearance:   Brass Dragon Wings, Shiny Brass Skin and Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to Paralysis
Special Spells: Dragon Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Fire 100%
Cannot Choose RDD with this subrace.
Half - Bronze Dragon Primary Race: Any
Appearance:   Bronze Dragon Wings, Shiny Bronze Skin and Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to Paralysis
Special Spells: Dragon Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Electrical 100%
Cannot Choose RDD with this subrace.
Half - Copper Dragon Primary Race: Any
Appearance:   Copper Dragon Wings, Shiny Copper Skin and Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to Paralysis
Special Spells: Dragon Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Acid 100%
Cannot Choose RDD with this subrace.
Half - Gold Dragon Primary Race: Any
Appearance:   Gold Dragon Wings, Shiny Gold Skin and Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to Paralysis
Special Spells: Dragon Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Fire 100%
Cannot Choose RDD with this subrace.
Half - Green Dragon Primary Race: Any
Appearance:   Green Dragon Wings, Green Skin/Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to Paralysis
Special Spells: Dragon Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Acid 100%
Cannot Choose RDD with this subrace.
Half - Silver Dragon Primary Race: Any
Appearance:   Silver Dragon Wings, Silver Skin and Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to Paralysis
Special Spells: Dragon Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Cold 100%
Cannot Choose RDD with this subrace.
Half - White Dragon Primary Race: Any
Appearance:   White Dragon Wings, Pure White Skin and Hair
XP Gain:  1/6

Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2
Special Feats: Darkvision, Dragon Immunity to Paralysis
Special Spells: Dragon Breath (Increases with levels)
Base Armor Class: 4
Damage Immunities: Cold 100%
Cannot Choose RDD with this subrace.
Northern Orc Orc Primary Race: Any
Appearance:  Orc Snow Chieftan
XP Gain:  1/4

Strength +10, Constitution +8
Extra Feat:  Weapon Focus Great Axe, Weapon Specialization Great Axe
Special Skills: Intimidate +10

Class restrictions: Barbarian only
Raven Primary race: Any
Appearance: Kenku
XP Gain: 1/8
Abilities: Strength +2, Dexterity +8, Constitution +4, Intelligence +9
Shadow Cat Primary Race: Any Female
Appearance:  Guardinal Ayala
XP Gain:  1/5

Abilities: Intelligence +2, Wisdom +10, Charisma +6

Suggested Class: Shifter

Tiefling Primary Race: Any
Appearance:  No Change
(Part fiend - 25% or less)
XP Gain:  1/2

Abilities: Dexterity +2, Intelligence +2, Charisma -2
Special Feats: Darkvision
Special Spells: Darkness
Special Skills: Bluff +2, Hide +2
Damage Resistances: Fire -/5, Cold -/5, Electrical -/5
Suggested Class: Rogue

Warriors of
the Wolves
Primary race: Any
XP Gain: 1/6

Abilities: Strength +6, Constitution +6, Wisdom +4
Bonus feats: Weapon focus Short Sword, Weapon specialization Short Sword, Improved critical Short Sword
Skills: Hide +10, Move silently +10, Animal empathy +20
Suggested Class: Ranger


Race: Dwarf
Paragon
Dwarf
Primary race: Dwarf
XP Gain: 1/6

Abilities: Strength +6, Constitution +10
Bonus feats: Toughness, Dodge, Weapon proficiency Exotic


Race: Elf
Erevan Elves Primary race: Elf
XP Gain: 1/8

Abilities: Strength +4, Dexterity +8, Intelligence +4, Charisma +8
Bonus feats: Weapon finesse
Faerie Folk
NEW
Primary Race: Elf
Appearance:   Satyre
XP Gain:  1/8

Strength +4, Dexterity +2, Constitution +2, Wisdom +6, Charisma +12

Paragon Elf Primary Race: Elf
Appearance:   No Change
XP Gain:  1/8

Strength +6, Dexterity +8, Constitution +6, Intelligence +2, Charisma +4
Extra Feat:  Weapon Focus Longbow, Weapon Specialization Longbow, Improved Critical Longbow

Can Dev Crit with Longbow, but remember that Dev Crit requires 25 Strength.
Shadow
Hunter
Primary Race: Elf
Appearance: No Change
XP Gain:  1/6

Strength +5, Dexterity +5, Constitution +4, Charisma +4
Can achieve Dev Crit with a Bow, but remember, Dev Crit requires 25 Strength and many feats, so plan carefully.


Race: Gnome
Fae Gnome Primary race: Gnome
Appearance: Sormen
XP Gain: 1/6

Abilities: Constitution +6, Charisma +10

Paragon
Gnome
Primary race: Gnome
Appearance: No Change
XP Gain: 1/6

Abilities: Dexterity +4, Intelligence +8
Skills: Spellcraft +10, Concentration +10



Race: Halfling
Butterfly Faerie Primary Race: Halfling
Appearance:   Brownie with Butterfly Wings, Medium Green-blue Skin, and Intense Seablue Hair
XP Gain:  1/5

Strength +4, Constitution +4, Wisdom +4

Suggested Class:  Cleric
Earthdweller Faerie Primary Race: Halfling
Appearance:   Brownie with Devil Tail, Dark Brown Skin, Dark Chestnut Hair
XP Gain:  1/4

Constitution +2, Wisdom +8

Suggested Class:  Druid
Ethereal Faerie Primary Race: Halfling
Appearance:   Brownie with Angel Wings, Peach Skin, and Pale Blue Hair
XP Gain:  1/3

Strength -4, Constitution -2, Intelligence +8

Suggested Class:  Wizard
Nimblefingers Primary Race: Halfling
Appearance:   Brownie with Dark Bird Wings
XP Gain:  1/6

Dexterity +6, Constitution +2, Intelligence +6
Extra Feat:  Keen Sense

Suggested Class:  Rogue
Paragon
Halfling
Primary race: Halfling
XP Gain: 1/8

Abilities: Dexterity +6, Intelligence +6
Bonus feats: Dodge, Mobility
Special Spells: Darkness, Improved invisibility
Skills: Hide +20, Move silently +20
Storm Faerie Primary Race: Halfling
Appearance:   Brownie with Blue Bird Wings, Med. Blue Skin, and Dark Blue Hair
XP Gain:  1/10

Strength +2, Dexterity +10, Constitution +6, Intelligence +5, Wisdom +4, Charisma -6

Suggested Class:  Fighter


Race: Human
Ancients Primary race: Human
Appearance: Mindflayer
XP Gain: 1/10

Abilities: Strength +8, Constitution +2, Dexterity +4, Intelligence +8, Wisdom +6, Charisma +6
Bonus feats: Spell focus Evocation, Skill focus Spellcraft
BRUTE Primary race: Human
Appearance: Yeti
XP Gain: 1/7

Abilities: Strength +20, Constitution +10, Dexterity -4, Intelligence -4, Wisdom -4, Charisma -4
Class restrictions: Fighter / Barbarian only
Special: Dev Crit only available for Club

Chaos Folk
NEW
Primary race: Human
Appearance: Gnoll
XP Gain: 1/10

Abilities: Strength +6, Constitution +6, Dexterity +6, Wisdom +6, Intelligence +6, Charisma +6


Escaped Mechanical Primary race: Human
Appearance: Maug Commander
XP Gain: 1/8

Abilities: Strength +6, Constitution +20, Dexterity -4, Wisdom -4, Charisma -4
Extra Feat: Keen Sense
Damage Immunities: Cold 100%, Fire 50%, Electrical -100%
Skills: Listen 10
Fae Troll Primary Race: Human
Appearance:   Medium Blue Skin and Dark Blue Hair
XP Gain:  1/5

Strength +6, Constitution +6, Charisma +2
Forgotten Ones
NEW
Primary race: Human
Appearance: Shauglin
XP Gain: 1/6

Abilities: Strength -2, Constitution +6, Dexterity -2, Intelligence +16


Githyanki Primary Race: Human
Appearance:  No Change
XP Gain:  1/2

Abilities: Dexterity +2, Constitution +2, Wisdom -2
Special Feats: Darkvision
Special Spells: Daze
Spell Resistance: 5
Suggested Class: Fighter
Githzerai Primary Race: Human
Appearance:  No Change
XP Gain:  1/6

Abilities: Dexterity +6, Intelligence -2, Wisdom +2
Special Feats: Darkvision
Special Spells: Daze
Spell Resistance: 5
Base Armor Class: 4
Suggested Class: Monk
Goblin Primary Race: Human
Appearance:   Goblin
XP Gain:  Normal

Strength -2, Dexterity +4, Charisma -2
Special Feats: Darkvision, Quick to Master
Special Skills: Move Silently +4, Ride +4
Suggested Class: Rogue
Hobgoblin Primary Race: Human
Appearance:  Hobgoblin Warrior
XP Gain:  1/2

Abilities: Dexterity +2, Constitution +2
Special Feats: Darkvision, Quick to Master
Special Skills: Move Silently +4
Suggested Class: Fighter
Imp Primary race: Human
Appearance: Imp
XP Gain: 1/5

Abilities: Strength -4, Dexterity +6, Constitution +4, Intelligence +6, Charisma +6
Bonus feats: Darkvision, Dodge
Damage Immunities: Fire 100%, Divine - 50%
Skills: Hide +2, Search +2, Spot +2
Special spells: Flare, Burning hands, Flame lash, Polymorph self, Fireball
Special Abilities: Ultra Fast Flying
Base AC: 2
Suggested Class: Sorcerer
Kobold Primary Race: Human
Appearance:   Kobold
XP Gain:  Normal

Strength -2, Dexterity +4, Constitution -2
Special Feats: Darkvision, Quick to Master
Special Skill: Search +2
Ac bonus +1
Suggested Class: Sorcerer
Lizard Man Primary Race: Human
Appearance:   Lizardfolk
XP Gain:  1/2

Strength +2, Constitution +2, Wisdom +2
Special Feat: Quick to Master
Mephisto Knights
Primary Race: Human
Appearance:   Doom Knight
XP Gain:  1/7

Strength +10, Constitution +10
Minotaur
Primary Race: Human
Appearance:   Minotaur, Minotaur Chieftain or Minotaur Shaman
XP Gain:  1/2

Strength +8, Constitution +4, Intelligence -4,
Charisma -2
Nymph
Primary Race: Human Female
Appearance:   No Change
XP Gain:  1/4

Charisma +10
Special Spell:  Cure Light Wounds, Edvard's Black Tentacles
  Ogre Primary Race: Human
Appearance:  Ogre Chieftain (male)
XP Gain:  1/5

Abilities: Strength +10, Constitution +4, Dexterity -2, Intelligence -4, Charisma -4
Special Feats: Quick to Master
Suggested Class: Barbarian

  Ogre Magi Primary Race: Human
Appearance:  Ogre Magi
XP Gain:  1/8

Strength +10, Constitution +6, Wisdom +4, Intelligence +4, Charisma +6
Orc Primary Race: Human
Appearance:   Orc
XP Gain:  Normal

Strength +4, Wisdom -2, Intelligence -2, Charisma -2
Special Feats: Darkvision, Quick to Master
Suggested Class: Barbarian
Paragon
Human
Primary race: Human
XP Gain: 1/6

Abilities: Strength +4, Dexterity +4, Constitution +4, Wisdom +4, Intelligence +4, Charisma +4
Saves: Universal +5
Pixie Primary Race: Human
Appearance: Fairy (Female)
XP Gain:  1/5


Abilities: Strength -4, Dexterity +8, Intelligence +6, Wisdom +4, Charisma +6
Special Feats: Low Light Vision, Dodge
Special Spells: Confusion, Dispel Magic, Entangle, Polymorph, Improved Invisibility.
Special Skills : Listen +2, Spot +2
Spell Resistance: 15
Base Armor Class: 1
Special Abilities: Ultra Fast Flying
Damage Vulnerablity: Divine 50%
Suggested Class: Sorcerer
Sahuagin
Cleric
Primary race: Human
XP Gain: 1/9

Abilities: Strength +4, Constitution +2,
Dexterity -2, Wisdom +10, Intelligence +2,
Charisma +4
Special Skills : Listen +10
Damage Immunity: Cold 100%
Damage Vulnerablity: Fire 50%
Shadow
Caster
Primary race: Human
XP Gain: 1/8

Abilities: Constitution +6, Dexterity +4, Intelligence +10
Bonus feats: Spell focus Divination, Spell penetration, Skill focus Spellcraft
Shadow
Walker
Primary Race: Human
Appearance:   No Change
XP Gain:  1/6

Strength +2, Dexterity +4, Intelligence +2, Wisdom +4
Extra Feats:  Dodge, Mobility
Extra Skills:  Hide +10, Move Silently +10
Base Spell Resistance:  5
Suggested Class:  Monk
Sidhe
Primary Race: Human
Appearance:   Peach Skin, Shiny Gold Hair, Chosen Head Model (girls have hood, guys have helmet)
XP Gain:  1/6

Strength +8, Dexterity +6, Charisma +6


Race: Half-Orc
Paragon Orc Primary Race: Half-Orc
Appearance:   No Change
XP Gain:  1/8

Strength +10, Constitution +8
Extra Feat:  Weapon Proficiency Exotic, Weapon Focus Double Axe, Weapon Specialization Double Axe

Can Dev Crit with Double Axe
Spawn Of Yaga
NEW
Primary Race: Half-orc
Appearance:   War Troll
XP Gain:  1/8

Strength +10, Constitution +16
Suggested Class:  Fighter


Wild Orc Primary Race: Half-orc
Appearance:   Tanarukk Large
XP Gain:  1/8

Strength +16, Constitution +6, Wisdom -2, Intelligence -2
Suggested Class:  Barbarian
Wild goblin Primary Race: Half-Orc
Appearance:   Tanarukk
XP Gain:  1/5

Strength +6, Dexterity +6, Wisdom +6
Suggested Class:  Cleric