Terror Races
To create a subrace listed below, a level 40 character must pay DM Terror a Divine Custom Token in advance. This token is only required once, after that you may create as many subraces as you wish without payment of a token.After you have paid, exit the game and create the charecter of your choice. Ensure you create a character that meets any special requirements for the subrace you wish to become, (Hobgoblins mush be human). You may not add a terror subrace to an already existing character subrace (A redcap cannot have a terror subrace added).
Please do note that most of the subraces will incur a heavy xp penalty due to their outstanding talents. You will notice a decrease in the amount of xp you recieve for each kill vs. normal players.
Appearance changes are part of the Terror experience and will not be changed by a DM.
Please report any errors on the forum .
| Race: Any | ||
![]() |
Aasimar | Primary Race: Any Appearance: No Change (Part celestial 25% or less) XP Gain: 1/2 Abilities: Wisdom +2, Charisma +2 Special Feats: Darkvision Special Spells: Daylight Special Skills: Spot +2, Listen +2 Damage Resistances: Acid -/5, Electrical -/5 Suggested Class: Paladin |
| Divine Shell | Primary race: Any Appearance: Pale green skin, Pure white hair XP Gain: 1/6 Abilities: Intelligence +4, Wisdom +10, Charisma +4 Bonus feats: Extra turning Skills: Discipline +10 |
|
![]() |
Half-celestial | Primary Race: Any Appearance: Comes with White Angel Wings XP Gain: 1/8 Abilities: Strength +4, Dexterity +2, Constitution +4, Intelligence +2, Wisdom +4, Charisma +4 Special Feats: Low Light Vision Special Spells: Bless, Protection From Evil, Aid, Cure Serious Wounds, Neutralize Poison, Remove Disease, Dispel Magic, Word of Faith, Holy Aura, Charm Monster, Summon Creature IX, Resurrection, Smite Evil, Detect Evil Special Abilities: Fortitude Save vs. Poisons +4, Base Armor Class: 1 Damage Immunities: Diseases, Acid 100%, Cold 100%, Electrical 100% |
![]() |
Half-fiend | Primary Race: Any Appearance: Demon Wings XP Gain: 1/8 Abilities: Strength +4, Dexterity +4, Constitution +2, Intelligence +4, Charisma +2 Base Armor Class: 1 Special Feats: Darkvision, Smite Good Special Spells: Darkness, Desecrate, Unholy blight, Contagion, Blasphemy, Unholy Aura, Horrid wilting, Summon monster (fiends), Destruction Special Ability: Immunity to Poisons Damage Resistances: Acid -/20, Cold -/20, Electrical -/20, Fire -/20 |
![]() |
Half - Red Dragon NOTE: A half dragon gains breath weapon / immunity based on what dragon type he/she is (ie: Red = Fire) |
Primary Race: Any Appearance: Red Dragon Wings, Red Skin, Red Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to fire, Dragon Immunity to paralysis Special Spells: Dragon Fire Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Fire 100% Cannot Choose RDD with this subrace. |
| Half - Blue Dragon | Primary Race: Any Appearance: Blue Dragon Wings, Medium Blue Skin, Blue Grey Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to Paralysis Special Spells: Dragon Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Electrical 100% Cannot Choose RDD with this subrace. |
|
| Half - Black Dragon | Primary Race: Any Appearance: Black Dragon Wings, Pure Black Skin and Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to Paralysis Special Spells: Dragon Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Acid 100% Cannot Choose RDD with this subrace. |
|
| Half - Brass Dragon | Primary Race: Any Appearance: Brass Dragon Wings, Shiny Brass Skin and Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to Paralysis Special Spells: Dragon Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Fire 100% Cannot Choose RDD with this subrace. |
|
| Half - Bronze Dragon | Primary Race: Any Appearance: Bronze Dragon Wings, Shiny Bronze Skin and Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to Paralysis Special Spells: Dragon Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Electrical 100% Cannot Choose RDD with this subrace. |
|
| Half - Copper Dragon | Primary Race: Any Appearance: Copper Dragon Wings, Shiny Copper Skin and Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to Paralysis Special Spells: Dragon Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Acid 100% Cannot Choose RDD with this subrace. |
|
| Half - Gold Dragon | Primary Race: Any Appearance: Gold Dragon Wings, Shiny Gold Skin and Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to Paralysis Special Spells: Dragon Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Fire 100% Cannot Choose RDD with this subrace. |
|
![]() |
Half - Green Dragon | Primary Race: Any Appearance: Green Dragon Wings, Green Skin/Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to Paralysis Special Spells: Dragon Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Acid 100% Cannot Choose RDD with this subrace. |
| Half - Silver Dragon | Primary Race: Any Appearance: Silver Dragon Wings, Silver Skin and Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to Paralysis Special Spells: Dragon Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Cold 100% Cannot Choose RDD with this subrace. |
|
![]() |
Half - White Dragon | Primary Race: Any Appearance: White Dragon Wings, Pure White Skin and Hair XP Gain: 1/6 Abilities: Strength +8, Constitution +2, Intelligence +2, Charisma +2 Special Feats: Darkvision, Dragon Immunity to Paralysis Special Spells: Dragon Breath (Increases with levels) Base Armor Class: 4 Damage Immunities: Cold 100% Cannot Choose RDD with this subrace. |
![]() |
Northern Orc Orc | Primary Race: Any Appearance: Orc Snow Chieftan XP Gain: 1/4 Strength +10, Constitution +8 Extra Feat: Weapon Focus Great Axe, Weapon Specialization Great Axe Special Skills: Intimidate +10 Class restrictions: Barbarian only |
![]() |
Raven | Primary race: Any Appearance: Kenku XP Gain: 1/8 Abilities: Strength +2, Dexterity +8, Constitution +4, Intelligence +9 |
![]() |
Shadow Cat | Primary Race: Any Female Appearance: Guardinal Ayala XP Gain: 1/5 Abilities: Intelligence +2, Wisdom +10, Charisma +6 Suggested Class: Shifter |
![]() |
Tiefling | Primary Race: Any Appearance: No Change (Part fiend - 25% or less) XP Gain: 1/2 Abilities: Dexterity +2, Intelligence +2, Charisma -2 Special Feats: Darkvision Special Spells: Darkness Special Skills: Bluff +2, Hide +2 Damage Resistances: Fire -/5, Cold -/5, Electrical -/5 Suggested Class: Rogue |
| Warriors of the Wolves |
Primary race: Any XP Gain: 1/6 Abilities: Strength +6, Constitution +6, Wisdom +4 Bonus feats: Weapon focus Short Sword, Weapon specialization Short Sword, Improved critical Short Sword Skills: Hide +10, Move silently +10, Animal empathy +20 Suggested Class: Ranger |
|
| Race: Dwarf | ||
| Paragon Dwarf |
Primary race: Dwarf XP Gain: 1/6 Abilities: Strength +6, Constitution +10 Bonus feats: Toughness, Dodge, Weapon proficiency Exotic |
|
| Race: Elf | ||
| Erevan Elves | Primary race: Elf XP Gain: 1/8 Abilities: Strength +4, Dexterity +8, Intelligence +4, Charisma +8 Bonus feats: Weapon finesse |
|
| Faerie Folk NEW |
Primary Race: Elf Appearance: Satyre XP Gain: 1/8 Strength +4, Dexterity +2, Constitution +2, Wisdom +6, Charisma +12 |
|
| Paragon Elf | Primary Race: Elf Appearance: No Change XP Gain: 1/8 Strength +6, Dexterity +8, Constitution +6, Intelligence +2, Charisma +4 Extra Feat: Weapon Focus Longbow, Weapon Specialization Longbow, Improved Critical Longbow Can Dev Crit with Longbow, but remember that Dev Crit requires 25 Strength. |
|
| Shadow Hunter |
Primary Race: Elf Appearance: No Change XP Gain: 1/6 Strength +5, Dexterity +5, Constitution +4, Charisma +4 Can achieve Dev Crit with a Bow, but remember, Dev Crit requires 25 Strength and many feats, so plan carefully. |
|
| Race: Gnome | ||
![]() |
Fae Gnome | Primary race: Gnome Appearance: Sormen XP Gain: 1/6 Abilities: Constitution +6, Charisma +10 |
| Paragon Gnome |
Primary race: Gnome Appearance: No Change XP Gain: 1/6 Abilities: Dexterity +4, Intelligence +8 Skills: Spellcraft +10, Concentration +10 |
|
| Race: Halfling | ||
| Butterfly Faerie | Primary Race: Halfling Appearance: Brownie with Butterfly Wings, Medium Green-blue Skin, and Intense Seablue Hair XP Gain: 1/5 Strength +4, Constitution +4, Wisdom +4 Suggested Class: Cleric |
|
| Earthdweller Faerie | Primary Race: Halfling Appearance: Brownie with Devil Tail, Dark Brown Skin, Dark Chestnut Hair XP Gain: 1/4 Constitution +2, Wisdom +8 Suggested Class: Druid |
|
| Ethereal Faerie | Primary Race: Halfling Appearance: Brownie with Angel Wings, Peach Skin, and Pale Blue Hair XP Gain: 1/3 Strength -4, Constitution -2, Intelligence +8 Suggested Class: Wizard |
|
| Nimblefingers | Primary Race: Halfling Appearance: Brownie with Dark Bird Wings XP Gain: 1/6 Dexterity +6, Constitution +2, Intelligence +6 Extra Feat: Keen Sense Suggested Class: Rogue |
|
| Paragon Halfling |
Primary race: Halfling XP Gain: 1/8 Abilities: Dexterity +6, Intelligence +6 Bonus feats: Dodge, Mobility Special Spells: Darkness, Improved invisibility Skills: Hide +20, Move silently +20 |
|
| Storm Faerie | Primary Race: Halfling Appearance: Brownie with Blue Bird Wings, Med. Blue Skin, and Dark Blue Hair XP Gain: 1/10 Strength +2, Dexterity +10, Constitution +6, Intelligence +5, Wisdom +4, Charisma -6 Suggested Class: Fighter |
|
| Race: Human | ||
![]() |
Ancients | Primary race: Human Appearance: Mindflayer XP Gain: 1/10 Abilities: Strength +8, Constitution +2, Dexterity +4, Intelligence +8, Wisdom +6, Charisma +6 Bonus feats: Spell focus Evocation, Skill focus Spellcraft |
![]() |
BRUTE | Primary race: Human Appearance: Yeti XP Gain: 1/7 Abilities: Strength +20, Constitution +10, Dexterity -4, Intelligence -4, Wisdom -4, Charisma -4 Class restrictions: Fighter / Barbarian only Special: Dev Crit only available for Club |
| Chaos Folk NEW |
Primary race: Human Appearance: Gnoll XP Gain: 1/10 Abilities: Strength +6, Constitution +6, Dexterity +6, Wisdom +6, Intelligence +6, Charisma +6 |
|
![]() |
Escaped Mechanical | Primary race: Human Appearance: Maug Commander XP Gain: 1/8 Abilities: Strength +6, Constitution +20, Dexterity -4, Wisdom -4, Charisma -4 Extra Feat: Keen Sense Damage Immunities: Cold 100%, Fire 50%, Electrical -100% Skills: Listen 10 |
![]() |
Fae Troll | Primary Race: Human Appearance: Medium Blue Skin and Dark Blue Hair XP Gain: 1/5 Strength +6, Constitution +6, Charisma +2 |
| Forgotten Ones NEW |
Primary race: Human Appearance: Shauglin XP Gain: 1/6 Abilities: Strength -2, Constitution +6, Dexterity -2, Intelligence +16 |
|
![]() |
Githyanki | Primary Race: Human Appearance: No Change XP Gain: 1/2 Abilities: Dexterity +2, Constitution +2, Wisdom -2 Special Feats: Darkvision Special Spells: Daze Spell Resistance: 5 Suggested Class: Fighter |
![]() |
Githzerai | Primary Race: Human Appearance: No Change XP Gain: 1/6 Abilities: Dexterity +6, Intelligence -2, Wisdom +2 Special Feats: Darkvision Special Spells: Daze Spell Resistance: 5 Base Armor Class: 4 Suggested Class: Monk |
![]() |
Goblin | Primary Race: Human Appearance: Goblin XP Gain: Normal Strength -2, Dexterity +4, Charisma -2 Special Feats: Darkvision, Quick to Master Special Skills: Move Silently +4, Ride +4 Suggested Class: Rogue |
| Hobgoblin | Primary Race: Human Appearance: Hobgoblin Warrior XP Gain: 1/2 Abilities: Dexterity +2, Constitution +2 Special Feats: Darkvision, Quick to Master Special Skills: Move Silently +4 Suggested Class: Fighter |
|
![]() |
Imp | Primary race: Human Appearance: Imp XP Gain: 1/5 Abilities: Strength -4, Dexterity +6, Constitution +4, Intelligence +6, Charisma +6 Bonus feats: Darkvision, Dodge Damage Immunities: Fire 100%, Divine - 50% Skills: Hide +2, Search +2, Spot +2 Special spells: Flare, Burning hands, Flame lash, Polymorph self, Fireball Special Abilities: Ultra Fast Flying Base AC: 2 Suggested Class: Sorcerer |
![]() |
Kobold | Primary Race: Human Appearance: Kobold XP Gain: Normal Strength -2, Dexterity +4, Constitution -2 Special Feats: Darkvision, Quick to Master Special Skill: Search +2 Ac bonus +1 Suggested Class: Sorcerer |
![]() |
Lizard Man | Primary Race: Human Appearance: Lizardfolk XP Gain: 1/2 Strength +2, Constitution +2, Wisdom +2 Special Feat: Quick to Master |
![]() |
Mephisto Knights |
Primary Race: Human Appearance: Doom Knight XP Gain: 1/7 Strength +10, Constitution +10 |
![]() |
Minotaur |
Primary Race: Human Appearance: Minotaur, Minotaur Chieftain or Minotaur Shaman XP Gain: 1/2 Strength +8, Constitution +4, Intelligence -4, Charisma -2 |
![]() |
Nymph |
Primary Race: Human Female Appearance: No Change XP Gain: 1/4 Charisma +10 Special Spell: Cure Light Wounds, Edvard's Black Tentacles |
| Ogre | Primary Race: Human Appearance: Ogre Chieftain (male) XP Gain: 1/5 Abilities: Strength +10, Constitution +4, Dexterity -2, Intelligence -4, Charisma -4 Special Feats: Quick to Master Suggested Class: Barbarian |
|
| Ogre Magi | Primary Race: Human Appearance: Ogre Magi XP Gain: 1/8 Strength +10, Constitution +6, Wisdom +4, Intelligence +4, Charisma +6 |
|
![]() |
Orc | Primary Race: Human Appearance: Orc XP Gain: Normal Strength +4, Wisdom -2, Intelligence -2, Charisma -2 Special Feats: Darkvision, Quick to Master Suggested Class: Barbarian |
| Paragon Human |
Primary race: Human XP Gain: 1/6 Abilities: Strength +4, Dexterity +4, Constitution +4, Wisdom +4, Intelligence +4, Charisma +4 Saves: Universal +5 |
|
![]() |
Pixie | Primary Race: Human Appearance: Fairy (Female) XP Gain: 1/5 Abilities: Strength -4, Dexterity +8, Intelligence +6, Wisdom +4, Charisma +6 Special Feats: Low Light Vision, Dodge Special Spells: Confusion, Dispel Magic, Entangle, Polymorph, Improved Invisibility. Special Skills : Listen +2, Spot +2 Spell Resistance: 15 Base Armor Class: 1 Special Abilities: Ultra Fast Flying Damage Vulnerablity: Divine 50% Suggested Class: Sorcerer |
| Sahuagin Cleric |
Primary race: Human XP Gain: 1/9 Abilities: Strength +4, Constitution +2, Dexterity -2, Wisdom +10, Intelligence +2, Charisma +4 Special Skills : Listen +10 Damage Immunity: Cold 100% Damage Vulnerablity: Fire 50% |
|
| Shadow Caster |
Primary race: Human XP Gain: 1/8 Abilities: Constitution +6, Dexterity +4, Intelligence +10 Bonus feats: Spell focus Divination, Spell penetration, Skill focus Spellcraft |
|
| Shadow Walker |
Primary Race: Human Appearance: No Change XP Gain: 1/6 Strength +2, Dexterity +4, Intelligence +2, Wisdom +4 Extra Feats: Dodge, Mobility Extra Skills: Hide +10, Move Silently +10 Base Spell Resistance: 5 Suggested Class: Monk |
|
![]() |
Sidhe |
Primary Race: Human Appearance: Peach Skin, Shiny Gold Hair, Chosen Head Model (girls have hood, guys have helmet) XP Gain: 1/6 Strength +8, Dexterity +6, Charisma +6 |
| Race: Half-Orc | ||
![]() |
Paragon Orc | Primary Race: Half-Orc Appearance: No Change XP Gain: 1/8 Strength +10, Constitution +8 Extra Feat: Weapon Proficiency Exotic, Weapon Focus Double Axe, Weapon Specialization Double Axe Can Dev Crit with Double Axe |
| Spawn Of Yaga NEW |
Primary Race: Half-orc Appearance: War Troll XP Gain: 1/8 Strength +10, Constitution +16 Suggested Class: Fighter |
|
![]() |
Wild Orc | Primary Race: Half-orc Appearance: Tanarukk Large XP Gain: 1/8 Strength +16, Constitution +6, Wisdom -2, Intelligence -2 Suggested Class: Barbarian |
![]() |
Wild goblin | Primary Race: Half-Orc Appearance: Tanarukk XP Gain: 1/5 Strength +6, Dexterity +6, Wisdom +6 Suggested Class: Cleric |




























